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Halo 3 anniversary12/27/2022 Halo 3 launches with all of the original game's maps, as well as the map-editing Forge tool, so nothing is amiss. I never thought I would be nostalgic for dual-wielding Needlers, but the inability to do so in Halo 3 made me miss it dearly. Dual-wielding has its moments, such as when you face swarms of fodder Grunts and bug-like Drones, but I leaned much more heavily on singular weapons this time around. In Halo 3, dual-wielding is limited to light weaponry, such as pistols, SMGs and plasma guns, which heavily limit the mechanic's usefulness. Halo 2 let you double-fist damn near anything that wasn't a large rifle, but at the cost of restricting your grenade lobbing. Factor in Halo's penchant for hiding powerful weaponry throughout each level, and you have many ways to tackle missions.ĭual-wielding returns in Halo 3, too, albeit with some limitations. These additions, while seemingly minor, radically change how you tackle certain situations, as these boons embolden advances or strengthen defense. Only one personal equipment item can carried at a time, but they are reasonably abundant and prove incredibly useful during intense fire fights. One creates bullet-screening bubbles, for example, while another drops a rapid shield-regeneration zone. A new gameplay mechanic comes in the form of personal equipment, one-time use items strewn across each map that grant defensive effects. Instead, Halo 3 introduces new weapons to keep the experience interesting, including the fiendishly powerful Gravity Hammer, adhesive Spike Grenades, and vehicle-piercing Spartan Laser. The Arbiter fights alongside you during most of the game, but the story never switches to his perspective as it did in Halo 2. Master Chief is your playable character throughout Halo 3's campaign. Since 1982, PCMag has tested and rated thousands of products to help you make better buying decisions. ( Read our editorial mission.)
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